![]() Still, anyone looking for something more straightforward will gripe at these mechanics. The game helps a bit by opening the hardcore difficulty level once you complete the first five stages, so players have the opportunity to earn more medals while also getting different goals and a slightly different enemy placement. Going for one medal in those first five levels isn't going to get you anywhere, so players are forced to explore the same stage multiple times to obtain the necessary medals for progression. The method gives each stage a new perspective and approach, somewhat softening the fact that the game isn't packed with stages.Īt the same time, some people may feel that the system is overused since level six and beyond start to require some hefty medal counts before they can be accessed. The solution in this case is to go after one goal at a time. For example, one stage may ask you to kill certain gang officers while also tasking you with not killing anyone at all. ![]() The setup is interesting because there will be times when you'll have to replay a stage due to conflicting objectives. The objectives are also separate from one another, so they don't have to be completed in a single run. All of the stages are small, which helps since you'll die often and will be sent back to the beginning. For example, one stage may ask players to confiscate all of the goods, rescue the hostages, and complete the stage in a very short amount of time. Each of the 20 levels has three medals to obtain, but instead of doling them out based on performance, they're all objective-based. Unless you change difficulty levels, there will be no surprises when you go into a stage for the second time. Enemy placement is also the same, so if you were previously ambushed in a spot, you'll know to prepare for it the next time you play the level. Level layouts are static, so you know all of the stage's pathways every time you play. The one thing that Jydge doesn't do is take on traits of a roguelike the way Neon Chrome does. Adding to the fun is the fact that the game supports local co-op play, where the second player has access to your weapons and abilities, so everyone is on an even playing field. The level layouts help in boss fights, as you can try to get some breathing room via the labyrinthine buildings or create an own escape route if you're feeling crowded. Various guns modifications are a joy to use when you tire of the more conventional basic and shotgun rounds, so players can enjoy lasers that bounce off objects or orbs that shock people it encounters. If you're trying to be sneaky, it's fun to send out some drones to clean out a stage. The tools and abilities amplify the solid gunplay. Completing goals gives you all sorts of upgrades, from having a companion bot to deal some extra firepower or the ability to automatically administer a constant electric shock when you're near an enemy. While there are still some objects that are sturdy against explosions and gunfire, most of the walls can be blown apart to either give you an alternate path to a room or destroy any cover that someone may be hiding behind. Earlier one guy built himself a torture chamber where he milked citizens out of credits with certain enhancements (that probably doesn't make sense without more details).Set in the same world as Neon Chrome, albeit as a prequel, Jydge has some of the same gameplay mechanics beyond being a twin-stick shooter with melee capabilities. Jydge or neon chrome how to#Just now one guy figured out how to spawn a huuge army of robospiders and turrets. ![]() People are coming up with killer (and strange) combos of perks/enhancements/cyberware/firemodes/etc. Also, we feel as indie developers that the game has a better shot as standalone product instead of a DLC that would require people first buying NC and then this game.Īnyway, we're getting very excited feedback from JYDGE test builds. Jydge or neon chrome code#The game code has so many changes to Neon Chrome that it would have been very difficult to do this as a Neon Chrome DLC without breaking tons of stuff. Not that one is better than the other, they're just different. Very little is randomized in JYDGE but hand-crafted instead. The JYDGE metagame and levels are of course very different from NC. Jydge or neon chrome free#To me that justifies using the same assets, feels like it would be weird to do new art for the same game world, but you are of course free to jydge for yourself ( ). JYDGE is set in the same game world - you can even see Neon Chrome building (the arcology) ads here and there. ![]() You can actually see it mentioned in the opening intro. The game is definitely built upon Neon Chrome, and we're very honest about it too. You may have already seen as I pasted this in the other thread, but here's this again: ![]()
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